#include "simplechatgameuser.h"

simplechatgameuser::simplechatgameuser()
{
	client = nullptr;
	username = nullptr;
	userdata = nullptr;
}
simplechatgameuser::~simplechatgameuser()
{
	client = nullptr;
	idisposable::dereference((idisposable **)&username);
	idisposable::dereference((idisposable **)&userdata);
}
void simplechatgameuser::dispose()
{
	delete this;
}
simplechatgameuser *simplechatgameuser::clone()
{
	usage++;
	return this;
}